Thursday, 17 January 2019

WBL - DAY 2


Work Based Learning - 16/01/2019  (7 hours)

Today our team discussed what we would do for the day and continued communicating throughout the day to show our work or ask for feedback.

I continued with my unreal project and started the tower defence system. For the tower defence I also learnt a new way to shoot missiles or bullets which was using a structure and a data table. It wasn't hard to understand him from the tutorial and he explained everything he was doing. I also learnt that you can create an excel with the variables you want and then add it to a data table on unreal to make it quicker and easier with this he uses less variables because they're already made in the structure..

Firstly I created a tower blueprint and created a damage to AI and spawning projectiles. I used these because without damage from the tower to AI the enemy will win.

I came across another problem I had with the projectiles, they wouldn't shoot so I had to go back through the video and see what I did wrong. I noticed that I had my sphere from the tower blueprint set as BlockAllDynamic when it was supposed to be set to OverlapAllDynamic. I also had to set up the data table code in the tower blueprint in order for it to work with the projectiles.


I created a new blueprint for the projectiles and in this screenshot it shows the projectile set to follow the AI and deal damage.


First I had to create a structure in order to create a data table. I added all the variables I needed.


Here is my data table. I changed some of the values such as damage, range and fire rate.


This is the layout of our game and the current progress of the unreal project. Sam designed this level layout and I added the map into my unreal project because I had already started coding.


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