Wednesday, 6 February 2019

WBL - DAY 10


Work Based Learning - 28/01/2019  (7 hours)

Here is an update of the level, we've added assets, lighting and characters into it.


I tried to apply wave spawning using this widget interface to use the button for the next wave, I spent all day trying to figure out why it wasn't spawning, I went over the video tutorial about 3 times before I asked for help from the group but they couldn't see any issues with it so I asked Owen and Paul to have a look. They finally started spawning after we moved the spawner higher off of the landscape but then they weren't following the nav mesh path and just stood there playing the animation. The reason it wasn't working was because the nav mesh wasn't on the path properly and the end location wasn't on the nav mesh so they didn't move to the end location. Next time I will make sure the nav mesh is touching the map and the spawner is on the nav mesh.

Here is the button that will show on screen to allow different waves.


This is the blueprint for the button that shows on the screen and spawns waves when it is pressed.


I have added this button in because we are doing a tower defence game that requires muliple waves and time in between for the player to prepare for the next wave.

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