Work Based Learning - 12/02/2019 (7 hours)
Today I have modelled a snowball for one of the projectiles for the snowy level. I added a sphere onto the scene and add a Lambert material. After adding a material I changed the polyShere1 settings of the axis and height to make the poly count smaller because we are going for a low poly game. This is the finished snowball.
From the bump mapping tab I clicked the arrow to bring up the selection of textures and found the noise texture. I changed the Translucence settings to get the sphere looking more like a snowball and then I continued onto the other settings.
I played around with these settings on the noise texture until I was happy with the end result.
We also have a few bugs in the game that I've been trying to fix by researching or asking for help by the author of the tutorials and googling how it could work but with specific blueprints but it's hard for me to add onto the current ones just in case I break them. Also I don't know how to have a game with multiple levels and have a button spawn after the waves are over so I will be doing more research into that and asking if anyone knows a way to help me.
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