Thursday, 7 February 2019

WBL - DAY 14


Work Based Learning - 01/02/2019 (6 hours)

Today I've been working on setting up experience and levelling up for the towers to upgrade. We had a 30 minute discussion on where the buttons would be on screen, what towers look good with the snow for the second level and if we would have different meshes for the upgraded towers.

We decided to set the buttons up with the UI next to the coins and lives because It would look better than having two extra buttons taking up more screen.

Here is my blueprint for checking to be able to level up the tower.


This is the blueprint for the experience to increase and it adds experience to the tower.



I also tried to set up the skeleton death sound myself not following a tutorial and I got that working, I did this by just getting the sound wav that Ashley found for the skeleton death and made it into a sound cue, I figured if I play a sound after the destroy actor on the AI blueprint then it would play after the AI dies. We wanted the skeleton death to differ from the impact sound so you can tell if it's just hitting the skeleton or killing them.

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